I had to back up and dive to collect my prawn. Second time, I glitched, ended up on the con tower, could walk around ontop of the cyclops, I walked off the edge, splashed down after a short fall and could swim around and reenter through the hatch, the sub also moved up and forward a fairly significant amount in both cases. Similar thing happened to me twice today, first time I was dumped under the sub, falling, it looked like the sub was righting itself from a roll when I looked up, I splashed and then I could swim to the hatch and get in. My Subnautica version, as seen in the videos, is May-2018 60072. zip file of my saved game where the bug can be easily reproduced, in the hopes that someone can sort this out. I also can't hear any thuds or bangs on the in-game audio. I loaded the game again and looked around with the Cyclops' cameras, but I couldn't see anything that looked like it might be knocking the sub around. I suspect what's happening, is that the Cyclops is very slowly drifting (even though I switched the engine off) and instead of moving along with it, my character is clipping into the floor of the sub, and getting teleported back to a valid position by the physics engine. If you look closely, you can also see the red 'engine offline' text on the Cyclops main display for a brief moment before I pan down. The most dramatic drift seems to happen at around 0:59 to 1:08. If you look closely at the ground outside the Cyclops, you can definitely see it drifting at certain points in the video. I recorded the following game play footage from the exact same save file. Holding the wheel of the Cyclops seems to always prevent me from getting teleported. I've noticed a couple of times, when my view starts to shake and I know I'm in trouble, that if I grab the wheel of the Cyclops, I can often see that the Cyclops itself is very slowly drifting in the water during this time. ![]() ![]() ![]() I spend a lot of time looking at the ground in the video, as you can see my character's feet seem to be sinking into the floor and snapping back on top. It then sags down one more time before I get teleported. At around 39 seconds to 42 seconds, when I look straight forward again, you can see the view sag down a bit before snapping back up. One observation I made that I think may be relevant, is that just before the bug happens, you can see the view go a bit jittery. All I did was switch to the knife (force of habit), and move the view around. Note that I did not move my character in any direction, or jump at any point in that video. ![]() I recorded the following game play footage of the bug from that save file. I immediately saved a backup copy of that save game slot, and every time I load it, the bug happens 100% of the time within seconds. I don't know exactly how to cause the bug to happen from a normal state (it seems kind of sporadic) but through sheer chance, I just happened to save a game mere moments before the bug occurred. I'll be standing around in my Cyclops, figuring out what supplies I need to grab to build my next base expansion, or reading my PDA, when all of a sudden I get teleported out of my Cyclops and up onto the roof. I have a video and (sort of) reproduction scenario for what I feel is one of the worst bugs in Subnautica at the moment.
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